Post by Mettaton on Jun 26, 2018 7:32:03 GMT -4
All standard roles are listed here. Custom roles built for specific games are not included.
Town
Town Citizen
Citizen
Bulletproof Citizen
Neighbor
Town Power
Mayor
Jailkeeper
General
Magician
Town Protective
Doctor
Bodyguard
Bouncer
Town Investigative
Cop
Lookout
Tracker
Record Keeper
Town Killing
Vigilante
Veteran
Angry Mob
Firebrand
Town Support
Escort
Transporter
Psychic
Innocent Child
Town
Town Citizen
Citizen
You are a Citizen.
Your alignment is Town Citizen.
You don't have any special ability, thus you try to live your life in peace.
Each day you may get to vote in attempt to rid the Town of malicious individuals.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties.
You may spare anyone else.
Your alignment is Town Citizen.
You don't have any special ability, thus you try to live your life in peace.
Each day you may get to vote in attempt to rid the Town of malicious individuals.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties.
You may spare anyone else.
Bulletproof Citizen
You are a Bulletproof Citizen.
Your alignment is Town Citizen.
You have a spare bulletproof vest that you stored in cases mayhem builds up in the town.
Should you get attacked, your bulletproof vest will save you.
Your bulletproof vest can only soak up to one attack.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Citizen.
You have a spare bulletproof vest that you stored in cases mayhem builds up in the town.
Should you get attacked, your bulletproof vest will save you.
Your bulletproof vest can only soak up to one attack.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Neighbor
You are a Neighbor.
Your alignment is Town Citizen.
You are in a neighborhood with [x].
You may talk to them privately at any time, provided that you are still alive.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Citizen.
You are in a neighborhood with [x].
You may talk to them privately at any time, provided that you are still alive.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Town Power
Mayor
You are a Mayor.
Your alignment is Town Power.
Your role is unique.
During the day, you may reveal yourself to be the mayor by typing "I am the Mayor!" in the game thread.
The game moderator will confirm this.
Once revealed, your votes now count as three.
Once revealed, any protective roles cannot protect you.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Power.
Your role is unique.
During the day, you may reveal yourself to be the mayor by typing "I am the Mayor!" in the game thread.
The game moderator will confirm this.
Once revealed, your votes now count as three.
Once revealed, any protective roles cannot protect you.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Jailkeeper
You are a Jailkeeper.
Your alignment is Town Power.
Your role is unique.
At night you may jail someone.
All actions directed to them will fail.
They will also be roleblocked.
Once per game, you may choose to execute your target.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Power.
Your role is unique.
At night you may jail someone.
All actions directed to them will fail.
They will also be roleblocked.
Once per game, you may choose to execute your target.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
General
You are a General.
Your alignment is Town General.
Your role is unique.
You have a 1-shot bulletproof vest that will protect you from a single attack.
During the day, you may reveal yourself to be the general by typing "I am the General!" in the game thread.
The game moderator will confirm this.
Once revealed, you will be able to kill someone at night.
Once revealed, you no longer have your 1-shot bulletproof vest.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town General.
Your role is unique.
You have a 1-shot bulletproof vest that will protect you from a single attack.
During the day, you may reveal yourself to be the general by typing "I am the General!" in the game thread.
The game moderator will confirm this.
Once revealed, you will be able to kill someone at night.
Once revealed, you no longer have your 1-shot bulletproof vest.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Magician
You are a Magician.
Your alignment is Town Power.
You may use each of the ability once:
You may check for someone's exact role.
You may roleblock someone at night.
You may heal someone.
You may kill someone.
You may silence someone for the next two phases.
You may transport a target with yourself.
You cannot use these abilities on yourself.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Power.
You may use each of the ability once:
You may check for someone's exact role.
You may roleblock someone at night.
You may heal someone.
You may kill someone.
You may silence someone for the next two phases.
You may transport a target with yourself.
You cannot use these abilities on yourself.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Town Protective
Doctor
You are a Doctor.
Your alignment is Town Protective.
You may heal someone at night. This will save them from dying.
Should you successfully heal someone, you and your target will be notified; the killer will be notified that their target is night immune.
You may choose to heal yourself once.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Protective.
You may heal someone at night. This will save them from dying.
Should you successfully heal someone, you and your target will be notified; the killer will be notified that their target is night immune.
You may choose to heal yourself once.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Bodyguard
You are a Bodyguard.
Your alignment is Town Protective.
You may guard someone at night.
Should anyone attack your target, you and the attacker will die.
Once per game, you may protect yourself at night.
All attacks directed to you will fail.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Protective.
You may guard someone at night.
Should anyone attack your target, you and the attacker will die.
Once per game, you may protect yourself at night.
All attacks directed to you will fail.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Bouncer
You are a Bouncer.
Your alignment is Town Protective.
You may guard someone at night.
Should anyone with malicious intents visit your target, you will scare them off.
You can only scare one malicious person away per night.
You are immune to roleblocks.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Protective.
You may guard someone at night.
Should anyone with malicious intents visit your target, you will scare them off.
You can only scare one malicious person away per night.
You are immune to roleblocks.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Town Investigative
Cop
You are a Cop.
Your alignment is Town Investigative.
At night, you can check someone.
If they are a member of the Mafia, you will know.
If they are a Serial Killer, you will know.
If they are a Stalker, you will know.
If they are anything else, they will show up as not suspicious.
If they are immune to cop checks, they will show up as not suspicious.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Investigative.
At night, you can check someone.
If they are a member of the Mafia, you will know.
If they are a Serial Killer, you will know.
If they are a Stalker, you will know.
If they are anything else, they will show up as not suspicious.
If they are immune to cop checks, they will show up as not suspicious.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Lookout
You are a Lookout.
Your alignment is Town Investigative.
At night, you may look at a player.
You will know who visited them, but not what actions were performed.
You cannot look at your own house.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Investigative.
At night, you may look at a player.
You will know who visited them, but not what actions were performed.
You cannot look at your own house.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Tracker
You are a Tracker.
Your alignment is Town Investigative.
At night, you may track someone.
You will know who they visited, but not what action they performed.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Investigative.
At night, you may track someone.
You will know who they visited, but not what action they performed.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Record Keeper
You are a Record Keeper.
Your alignment is Town Investigative.
At the first night, you may select two targets.
You will compare if both of your targets have the same alignment or not.
After the first night, you may select one target.
You will compare if your new target has the same alignment as your previous target.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Investigative.
At the first night, you may select two targets.
You will compare if both of your targets have the same alignment or not.
After the first night, you may select one target.
You will compare if your new target has the same alignment as your previous target.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Town Killing
Vigilante
You are a Vigilante.
Your alignment is Town Killing.
You have three bullets.
At night, you may attempt to kill someone.
If they are a member of the Town, you will lose your remaining bullets.
Your bullet will be consumed even if your kill failed, but not if you're roleblocked.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Killing.
You have three bullets.
At night, you may attempt to kill someone.
If they are a member of the Town, you will lose your remaining bullets.
Your bullet will be consumed even if your kill failed, but not if you're roleblocked.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Veteran
You are a Veteran.
Your alignment is Town Killing.
Your role is unique.
At night, you may stay up night and guard yourself.
You will kill all your visitors, regardless of intention.
You can only do this three times.
You are immune to roleblocks.
You are immune to redirections.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Killing.
Your role is unique.
At night, you may stay up night and guard yourself.
You will kill all your visitors, regardless of intention.
You can only do this three times.
You are immune to roleblocks.
You are immune to redirections.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Angry Mob
You are an Angry Mob.
Your alignment is Town Killing.
You have two pitchforks.
During the day, you may kill someone by typing "/execute <player name>".
Your target will be killed.
If you targeted a Town member, you will lose your remaining pitchforks.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Killing.
You have two pitchforks.
During the day, you may kill someone by typing "/execute <player name>".
Your target will be killed.
If you targeted a Town member, you will lose your remaining pitchforks.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Firebrand
You are a Firebrand.
Your alignment is Town Killing.
At night, you may douse someone with gasoline.
They will be notified that someone doused them.
Once per game, you may choose to ignite all your doused targets.
Everyone you doused will die.
After ignition, you cannot douse nor ignite anymore.
Should there be other Firebrands or Arsonists, your douses are different from theirs.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Killing.
At night, you may douse someone with gasoline.
They will be notified that someone doused them.
Once per game, you may choose to ignite all your doused targets.
Everyone you doused will die.
After ignition, you cannot douse nor ignite anymore.
Should there be other Firebrands or Arsonists, your douses are different from theirs.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Town Support
Escort
You are a Escort.
Your alignment is Town Support.
At night, you may roleblock someone.
Their action will fail at that night.
You are immune to roleblocks.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Support.
At night, you may roleblock someone.
Their action will fail at that night.
You are immune to roleblocks.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Transporter
You are a Transporter.
Your alignment is Town Support.
Your role is unique.
At night, you may transport two people.
Everyone who visits the first target will instead visit the second target and vice versa.
Your targets won't be notified that they were transported.
You are immune to redirection.
You cannot transport yourself.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Support.
Your role is unique.
At night, you may transport two people.
Everyone who visits the first target will instead visit the second target and vice versa.
Your targets won't be notified that they were transported.
You are immune to redirection.
You cannot transport yourself.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Psychic
You are a Psychic.
Your alignment is Town Support.
During the first day, you must choose someone to mystify.
Upon your death, your mystified target's exact role will be revealed.
Should your target die before you do, you will randomly change targets.
If you were cleaned on your death, your mystified target's role will not be revealed.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Support.
During the first day, you must choose someone to mystify.
Upon your death, your mystified target's exact role will be revealed.
Should your target die before you do, you will randomly change targets.
If you were cleaned on your death, your mystified target's role will not be revealed.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Innocent Child
You are an Innocent Child.
Your alignment is Town Support.
At the start of the game, you will be revealed by the moderator to be an innocent child.
You have no other special ability.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.
Your alignment is Town Support.
At the start of the game, you will be revealed by the moderator to be an innocent child.
You have no other special ability.
You win with the Town.
You must kill the Mafia.
You must kill hostile Third Parties
You may spare anyone else.