Post by Mettaton on Jun 18, 2017 2:14:27 GMT -4
All standard roles are listed here. Custom roles are not included.
Town Roles
Citizen
Town Power
Mayor
Jailkeeper
Retributionist
General
Magician
Town Protective
Doctor
Bodyguard
Bouncer
Town Investigative
Detective
Cop
Lookout
Tracker
Record Keeper
Town Killing
Night Vigilante
Day Vigilante
Trapmaster
Firebrand
Town Support
Escort
Transporter
Psychic
Silencer
Mafia Roles
Mafia Head
Godfather
Consigliere
Enforcer
Mafia Tactical
Mafioso
Blackmailer
Spy
Solicitor
Mafia Deception
Janitor
Prankster
Framer
Disguiser
Neutral Roles
Neutral Killing
Serial Killer
Arsonist
Bomber
Neutral Evil
Witch
Necromancer
Djinn
Neutral Benign
Survivor
Amnesiac
Kind Spirit
Vengeful Spirit
Town Roles
Citizen
Citizen
You are a Citizen.
Your alignment is Town Citizen.
You don't have any special ability, thus you try to live your life in peace.
Each day you may get to vote in attempt to rid the Town of malicious individuals.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are a Citizen.
Your alignment is Town Citizen.
You don't have any special ability, thus you try to live your life in peace.
Each day you may get to vote in attempt to rid the Town of malicious individuals.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Town Power
Mayor
Mayor
You are the Mayor.
Your alignment is Town Power.
Your role is unique.
You are the mayor of this town but was forced to hide due to the recent criminal strikes.
At day, you have the ability to reveal yourself as the Mayor, granting you three votes instead of one.
However, the Doctor won't be able to heal you at night and you will become a top target.
To reveal, simply say "I am the Mayor!" in bold, and the Game Host will officially confirm your presence to everyone.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are the Mayor.
Your alignment is Town Power.
Your role is unique.
You are the mayor of this town but was forced to hide due to the recent criminal strikes.
At day, you have the ability to reveal yourself as the Mayor, granting you three votes instead of one.
However, the Doctor won't be able to heal you at night and you will become a top target.
To reveal, simply say "I am the Mayor!" in bold, and the Game Host will officially confirm your presence to everyone.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Jailkeeper
Jailkeeper
You are the Jailkeeper.
Your alignment is Town Power.
Your role is unique.
You are the Jailkeeper of this town, and are responsible from detaining suspects and possibly executing them privately.
With the town in disarray, you have decided to use your power to restore order on this town.
Each day, you may warrant an arrest order secretly to someone by telling their name to the Game Host via PM.
The target will be secretly detained at night, rendering them unable to perform any action that night.
If the target has access to any chat, they will be temporarily removed from the chat.
All other actions directed to your target will fail, but the doers won't be informed if their action fails.
Being overly shy, you have decided to not communicate to your detained target.
You may choose to execute the target during the night. This will pierce through night immunity, should your target have it.
You have three executions, but should you execute a Town member, your executing privileges will be removed completely.
You can't execute someone on the first night.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are the Jailkeeper.
Your alignment is Town Power.
Your role is unique.
You are the Jailkeeper of this town, and are responsible from detaining suspects and possibly executing them privately.
With the town in disarray, you have decided to use your power to restore order on this town.
Each day, you may warrant an arrest order secretly to someone by telling their name to the Game Host via PM.
The target will be secretly detained at night, rendering them unable to perform any action that night.
If the target has access to any chat, they will be temporarily removed from the chat.
All other actions directed to your target will fail, but the doers won't be informed if their action fails.
Being overly shy, you have decided to not communicate to your detained target.
You may choose to execute the target during the night. This will pierce through night immunity, should your target have it.
You have three executions, but should you execute a Town member, your executing privileges will be removed completely.
You can't execute someone on the first night.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Retributionist
Retributionist
You are the Retributionist.
Your alignment is Town Power.
Your role is unique.
Gifted by magic, you have decided to put your powers into good use by getting rid of malicious individuals.
You know an ancient dark spell of revival, but you have sworn to use it only twice.
You may bring a dead town member back to life at night.
You can use this ability twice in the whole game, so use it wisely.
Should you die on the night you decide to bring someone back to life, your magic remains your lifeless body to finish the job you started and ensures the revival.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are the Retributionist.
Your alignment is Town Power.
Your role is unique.
Gifted by magic, you have decided to put your powers into good use by getting rid of malicious individuals.
You know an ancient dark spell of revival, but you have sworn to use it only twice.
You may bring a dead town member back to life at night.
You can use this ability twice in the whole game, so use it wisely.
Should you die on the night you decide to bring someone back to life, your magic remains your lifeless body to finish the job you started and ensures the revival.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
General
General
You are the General.
Your alignment is Town Power.
Your role is unique.
You are an exceptional planner in times of war, and have decided to use your prowess during the invasion of notoriety on the town.
Before revealing, you have a bulletproof vest that will protect you once from an attack at night.
At day, you may choose to reveal yourself as the General. That is the only way to make sure your kills are logical.
To reveal, simply say "I am the General!" in bold, and the Game Host will confirm your presence.
When revealed, you will lose your vest but you have the authority to kill someone at night.
Even if you shot an innocent individual, you will still retain your killing capabilities.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are the General.
Your alignment is Town Power.
Your role is unique.
You are an exceptional planner in times of war, and have decided to use your prowess during the invasion of notoriety on the town.
Before revealing, you have a bulletproof vest that will protect you once from an attack at night.
At day, you may choose to reveal yourself as the General. That is the only way to make sure your kills are logical.
To reveal, simply say "I am the General!" in bold, and the Game Host will confirm your presence.
When revealed, you will lose your vest but you have the authority to kill someone at night.
Even if you shot an innocent individual, you will still retain your killing capabilities.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Magician
Magician
You are a Magician.
Your alignment is Town Power.
Pick a card, any card! At least pick only one.
You can choose to perform a different ability on someone at night.
You can only use a specific ability once.
You may heal your target.
You may kill your target.
You may roleblock your target.
You may check your target's exact role.
You may silence your target.
You may douse your target with magic water, where they'll disappear when you die.
You may transport your target with yourself.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are a Magician.
Your alignment is Town Power.
Pick a card, any card! At least pick only one.
You can choose to perform a different ability on someone at night.
You can only use a specific ability once.
You may heal your target.
You may kill your target.
You may roleblock your target.
You may check your target's exact role.
You may silence your target.
You may douse your target with magic water, where they'll disappear when you die.
You may transport your target with yourself.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Town Protective
Doctor
Doctor
You are a Doctor.
Your alignment is Town Protective.
You're a licensed doctor in charge of keeping the town healthy, but you also are an expert on life-saving.
Each night, you may visit a person.
If that person is attacked on the same night, you will save them from dying.
Your heal will cover all attacks that night, except for executions.
You can't heal a revealed Mayor.
You may heal yourself only once.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are a Doctor.
Your alignment is Town Protective.
You're a licensed doctor in charge of keeping the town healthy, but you also are an expert on life-saving.
Each night, you may visit a person.
If that person is attacked on the same night, you will save them from dying.
Your heal will cover all attacks that night, except for executions.
You can't heal a revealed Mayor.
You may heal yourself only once.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Bodyguard
Bodyguard
You are a Bodyguard.
Your alignment is Town Protective.
You are a buffed individual that is capable of protecting innocent people from harm.
Each night, you may choose to protect a player.
Should the player be attacked, you will instead take the attack, taking the attacker with you to the grave.
Once you successfully defended someone, a Doctor will not be able to save you from immediate death.
You cannot save someone from an execution.
You will not protect your target from a General.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are a Bodyguard.
Your alignment is Town Protective.
You are a buffed individual that is capable of protecting innocent people from harm.
Each night, you may choose to protect a player.
Should the player be attacked, you will instead take the attack, taking the attacker with you to the grave.
Once you successfully defended someone, a Doctor will not be able to save you from immediate death.
You cannot save someone from an execution.
You will not protect your target from a General.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Bouncer
Bouncer
You are a Bouncer.
Your alignment is Town Protective.
You were a club worker in your past years, and you have decided to keep the baddies out of the town as well.
Each night you may visit a person.
A single visitor with killing capabilities, Janitors, roleblockers, Mafia members (except the Spy) and Witches will be prevented from visiting your target.
Roleblockers are first in priority.
Other Mafia members are second in priority.
Witches are third in priority.
Janitors are fourth in priority.
Town members performing the night kill are fifth in priority.
Mafia members performing the night kill are sixth in priority.
Neutrals capable of killing are seventh in priority.
You can't target yourself.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are a Bouncer.
Your alignment is Town Protective.
You were a club worker in your past years, and you have decided to keep the baddies out of the town as well.
Each night you may visit a person.
A single visitor with killing capabilities, Janitors, roleblockers, Mafia members (except the Spy) and Witches will be prevented from visiting your target.
Roleblockers are first in priority.
Other Mafia members are second in priority.
Witches are third in priority.
Janitors are fourth in priority.
Town members performing the night kill are fifth in priority.
Mafia members performing the night kill are sixth in priority.
Neutrals capable of killing are seventh in priority.
You can't target yourself.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Town Investigative
Detective
Detective
You are a Detective.
Your alignment is Town Investigative.
A private worker in charge of inspecting crime scenes, you have decided to use your keen observations to aid the town.
Each night, you can inspect someone.
As you have doubts, you cannot pinpoint the exact role of your target.
Instead, you will at least narrow down the possible role of your target.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are a Detective.
Your alignment is Town Investigative.
A private worker in charge of inspecting crime scenes, you have decided to use your keen observations to aid the town.
Each night, you can inspect someone.
As you have doubts, you cannot pinpoint the exact role of your target.
Instead, you will at least narrow down the possible role of your target.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Cop
Cop
You are a Cop.
Your alignment is Town Investigative.
Just a normal policeman roaming around the city trying to weed out crime.
Each night, you may check someone.
If your target is a member of the Mafia, you will know.
However, the Godfather hides his tracks too well so he will appear as not suspicious.
If your target is a Serial Killer, you will know.
If your target is an Arsonist, you will know.
However, doused targets will appear as an Arsonist to you, regardless of who doused them.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are a Cop.
Your alignment is Town Investigative.
Just a normal policeman roaming around the city trying to weed out crime.
Each night, you may check someone.
If your target is a member of the Mafia, you will know.
However, the Godfather hides his tracks too well so he will appear as not suspicious.
If your target is a Serial Killer, you will know.
If your target is an Arsonist, you will know.
However, doused targets will appear as an Arsonist to you, regardless of who doused them.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Lookout
Lookout
You are a Lookout.
Your alignment is Town Investigative.
You're a Lookout, yeah. Definitely not a stalker.
Each night, you may choose to watch someone.
You will see all who visited your target that night, but not what they've done.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are a Lookout.
Your alignment is Town Investigative.
You're a Lookout, yeah. Definitely not a stalker.
Each night, you may choose to watch someone.
You will see all who visited your target that night, but not what they've done.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Tracker
Tracker
You are a Tracker.
Your alignment is Town Investigative
You're a Tracker, yeah. Definitely not a stalker.
Each night, you may track someone.
If your target visited someone that night, you will know who they visited.
However, you don't know what the visit was. You're not a stalker, remember?
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are a Tracker.
Your alignment is Town Investigative
You're a Tracker, yeah. Definitely not a stalker.
Each night, you may track someone.
If your target visited someone that night, you will know who they visited.
However, you don't know what the visit was. You're not a stalker, remember?
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Record Keeper
Record Keeper
You are a Record Keeper.
Your alignment is Town Investigative.
Oh yes, the records! It's the records! You keep them. You keep 'em all.
Each night, you can visit a person.
Starting Night 2, you will be notified if the person you visited is similar to the previous one (Town-Town, Mafia-Mafia, Neutral-Neutral) or not.
You won't be notified what kind of similarities they have.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are a Record Keeper.
Your alignment is Town Investigative.
Oh yes, the records! It's the records! You keep them. You keep 'em all.
Each night, you can visit a person.
Starting Night 2, you will be notified if the person you visited is similar to the previous one (Town-Town, Mafia-Mafia, Neutral-Neutral) or not.
You won't be notified what kind of similarities they have.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Town Killing
Night Vigilante
Night Vigilante
You are a Night Vigilante.
Your alignment is Town Killing.
A man of the dark, yet a man who stands for light. You protect things the authority cannot.
You may shoot someone at night.
If you shoot a Town member, you will lose your ability to shoot.
You can shoot three times per game.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are a Night Vigilante.
Your alignment is Town Killing.
A man of the dark, yet a man who stands for light. You protect things the authority cannot.
You may shoot someone at night.
If you shoot a Town member, you will lose your ability to shoot.
You can shoot three times per game.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Day Vigilante
Day Vigilante
You are a Day Vigilante.
Your alignment is Town Killing.
Opposite to the Night Vigilante, yet you have similar purposes.
You may shoot someone publicly at day.
To shoot someone, simply type "/shoot <player>" at the game thread during the day.
If you shot a Town member, you will lose your ability to shoot.
You may shoot more than once during the day.
You have two bullets.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are a Day Vigilante.
Your alignment is Town Killing.
Opposite to the Night Vigilante, yet you have similar purposes.
You may shoot someone publicly at day.
To shoot someone, simply type "/shoot <player>" at the game thread during the day.
If you shot a Town member, you will lose your ability to shoot.
You may shoot more than once during the day.
You have two bullets.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Trapmaster
Trapmaster
You are the Trapmaster.
Your alignment is Town Killing.
Your role is unique.
Traps, you love them so much that you know it all. However, this made you paranoid.
At night, you may set up a trap on yourself for that night.
If anyone visits you while you have a trap, they will die regardless of role.
The Witch does their dirty work at home, thus being immune to your trap.
The Necromancer does their dirty work at home, thus being immune to your trap.
You can set up traps three times per game.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are the Trapmaster.
Your alignment is Town Killing.
Your role is unique.
Traps, you love them so much that you know it all. However, this made you paranoid.
At night, you may set up a trap on yourself for that night.
If anyone visits you while you have a trap, they will die regardless of role.
The Witch does their dirty work at home, thus being immune to your trap.
The Necromancer does their dirty work at home, thus being immune to your trap.
You can set up traps three times per game.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Firebrand
Firebrand
You are a Firebrand.
Your alignment is Town Killing.
Is burning actually good or nah? Time to understand the difference between good and bad.
At night, you may choose to douse someone in gasoline.
Be careful on who you douse, as doused people will appear as an Arsonist to a Cop.
Instead of dousing, you may choose to ignite your doused targets.
You cannot ignite targets doused by an Arsonist unless you doused them as well.
You are immune to douses.
However, you can only ignite once.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are a Firebrand.
Your alignment is Town Killing.
Is burning actually good or nah? Time to understand the difference between good and bad.
At night, you may choose to douse someone in gasoline.
Be careful on who you douse, as doused people will appear as an Arsonist to a Cop.
Instead of dousing, you may choose to ignite your doused targets.
You cannot ignite targets doused by an Arsonist unless you doused them as well.
You are immune to douses.
However, you can only ignite once.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Town Support
Escort
Escort
You are an Escort.
Your alignment is Town Support.
You love to give someone company. Even if they don't want you in their circle. How pushy.
At night, you may choose to visit someone.
Your target will be roleblocked, thus making them unable to perform a night action should they have one.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are an Escort.
Your alignment is Town Support.
You love to give someone company. Even if they don't want you in their circle. How pushy.
At night, you may choose to visit someone.
Your target will be roleblocked, thus making them unable to perform a night action should they have one.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Transporter
Transporter
You are a Transporter.
Your alignment is Town Support.
You're a professional chauffeur gone jobless. However unoccupied, you decided to do charity work.
At night, you can choose two people to drive for.
They will switch locations, and anyone who visits the former will instead visit the latter and vice versa.
Your ride is so luxurious that they can't deny the free offer.
The Witch doesn't know how to drive properly, making you immune to their black magic.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are a Transporter.
Your alignment is Town Support.
You're a professional chauffeur gone jobless. However unoccupied, you decided to do charity work.
At night, you can choose two people to drive for.
They will switch locations, and anyone who visits the former will instead visit the latter and vice versa.
Your ride is so luxurious that they can't deny the free offer.
The Witch doesn't know how to drive properly, making you immune to their black magic.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Psychic
Psychic
You are a Psychic.
Your alignment is Town Support.
"Cheap" fortune telling, only $1 per minute! Totally accurate clairvoyance guaranteed!
At the first day, you must choose someone.
When you die, your target's role will be revealed to everyone.
Should your target die before you do, your target will be changed into a random one.
However, if you got cleaned for some reason, your magic ball won't reveal anything at all.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are a Psychic.
Your alignment is Town Support.
"Cheap" fortune telling, only $1 per minute! Totally accurate clairvoyance guaranteed!
At the first day, you must choose someone.
When you die, your target's role will be revealed to everyone.
Should your target die before you do, your target will be changed into a random one.
However, if you got cleaned for some reason, your magic ball won't reveal anything at all.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Silencer
Silencer
You are a Silencer.
Your alignment is Town Support.
You're a crazed librarian who wants to silence the Town's noise to make the Town a better place.
During the day, you may silence a player.
Silenced players lose ALL of their abilities until they're unsilenced.
If you choose to silence a different target, the previous silenced player will regain their abilities.
When you die, your most recent silenced player will regain their abilities.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
You are a Silencer.
Your alignment is Town Support.
You're a crazed librarian who wants to silence the Town's noise to make the Town a better place.
During the day, you may silence a player.
Silenced players lose ALL of their abilities until they're unsilenced.
If you choose to silence a different target, the previous silenced player will regain their abilities.
When you die, your most recent silenced player will regain their abilities.
You win with the Town.
You win with Survivors.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Bombers.
You may spare anyone else.
Mafia Roles
Mafia Head
Godfather
Godfather
You are the Godfather.
Your alignment is Mafia Head.
Your teammates are [x].
Your role is unique.
The utmost evil and mastermind of the crime syndicate, you have created a vile Mafia.
At night, you can converse with your fellow Mafia members.
You are immune to night attacks.
Cops will see you as not suspicious.
At day, you will receive all the Mafia member's night results.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
You are the Godfather.
Your alignment is Mafia Head.
Your teammates are [x].
Your role is unique.
The utmost evil and mastermind of the crime syndicate, you have created a vile Mafia.
At night, you can converse with your fellow Mafia members.
You are immune to night attacks.
Cops will see you as not suspicious.
At day, you will receive all the Mafia member's night results.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
Consigliere
Consigliere
You are the Consigliere.
Your alignment is Mafia Head.
Your teammates are [x].
Your role is unique.
You are the one and only trusted adviser of the Godfather, and he takes your plans thoroughly.
You may converse with your fellow Mafia members at night.
At night, you may choose to retrain a Mafia member into another Mafia role.
Doing this will prevent that Mafia member from performing an action that night.
You cannot retrain yourself into another role.
You cannot retrain a Mafia member if they're jailed by the Jailkeeper.
You cannot retrain a Mafia member into a unique Mafia role, even if they're originally unique.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
You are the Consigliere.
Your alignment is Mafia Head.
Your teammates are [x].
Your role is unique.
You are the one and only trusted adviser of the Godfather, and he takes your plans thoroughly.
You may converse with your fellow Mafia members at night.
At night, you may choose to retrain a Mafia member into another Mafia role.
Doing this will prevent that Mafia member from performing an action that night.
You cannot retrain yourself into another role.
You cannot retrain a Mafia member if they're jailed by the Jailkeeper.
You cannot retrain a Mafia member into a unique Mafia role, even if they're originally unique.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
Enforcer
Enforcer
You are the Enforcer.
Your alignment is Mafia Head.
Your teammates are [x].
Your role is unique.
You're the enforcer of the law, but little did the town know that you work for the Godfather.
While you're alive, you and your fellow Mafia members may talk during the day.
At night, you may choose to visit someone at night.
You will receive your target's night result alongside yours.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
You are the Enforcer.
Your alignment is Mafia Head.
Your teammates are [x].
Your role is unique.
You're the enforcer of the law, but little did the town know that you work for the Godfather.
While you're alive, you and your fellow Mafia members may talk during the day.
At night, you may choose to visit someone at night.
You will receive your target's night result alongside yours.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
Mafia Tactical
Mafioso
Mafioso
You are the Mafioso.
Your alignment is Mafia Tactical.
Your teammates are [x].
Your role is unique.
A jack of all trades, yet master of nothing. You're dispensable yet a viable member of the Mafia.
At night, you can converse with your fellow Mafia members.
At night, you may choose to copy one of your Mafia member's action.
You cannot copy Mafia Heads.
Should a Mafia member die, you can choose to become that role.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
You are the Mafioso.
Your alignment is Mafia Tactical.
Your teammates are [x].
Your role is unique.
A jack of all trades, yet master of nothing. You're dispensable yet a viable member of the Mafia.
At night, you can converse with your fellow Mafia members.
At night, you may choose to copy one of your Mafia member's action.
You cannot copy Mafia Heads.
Should a Mafia member die, you can choose to become that role.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
Blackmailer
Blackmailer
You are a Blackmailer.
Your alignment is Mafia Tactical.
Your teammates are [x].
During the day, you may secretly send an anonymous message to someone.
The recipient cannot respond to your message.
You have no special ability during the night.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
You are a Blackmailer.
Your alignment is Mafia Tactical.
Your teammates are [x].
During the day, you may secretly send an anonymous message to someone.
The recipient cannot respond to your message.
You have no special ability during the night.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
Spy
Spy
You are a Spy.
Your alignment is Mafia Tactical.
Your teammates are [x].
You're like a Detective. Only better.
At night, you may converse with your fellow Mafia members privately.
You may also check someone for their exact role during the night.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
You are a Spy.
Your alignment is Mafia Tactical.
Your teammates are [x].
You're like a Detective. Only better.
At night, you may converse with your fellow Mafia members privately.
You may also check someone for their exact role during the night.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
Solicitor
Solicitor
You are a Solicitor.
Your alignment is Mafia Tactical.
Your teammates are [x].
Okay, okay. Your fake deals always waste people's time. Sheesh.
At night, you may converse with your fellow Mafia members privately.
You may also solicit someone at night, preventing them from performing their night action.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
You are a Solicitor.
Your alignment is Mafia Tactical.
Your teammates are [x].
Okay, okay. Your fake deals always waste people's time. Sheesh.
At night, you may converse with your fellow Mafia members privately.
You may also solicit someone at night, preventing them from performing their night action.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
Mafia Deception
Janitor
Janitor
You are a Janitor.
Your alignment is Mafia Deception.
Your teammates are [x].
You're really good at cleaning, which is why the Godfather hired you big time.
At night, you may converse with your fellow Mafia members privately.
You can choose to clean someone's body at night.
Should that person die that night, their role won't be revealed to everyone the next day.
You will be informed of the person's role.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
You are a Janitor.
Your alignment is Mafia Deception.
Your teammates are [x].
You're really good at cleaning, which is why the Godfather hired you big time.
At night, you may converse with your fellow Mafia members privately.
You can choose to clean someone's body at night.
Should that person die that night, their role won't be revealed to everyone the next day.
You will be informed of the person's role.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
Prankster
Prankster
You are a Prankster.
Your alignment is Mafia Deception.
Your teammates are [x].
Pranks are stupid, but your life isn't. Still funny nonetheless.
At night, you may converse with your fellow Mafia members privately.
You can prank someone at night, tampering with their night result.
Their real night result will be overwritten with your fake one.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
You are a Prankster.
Your alignment is Mafia Deception.
Your teammates are [x].
Pranks are stupid, but your life isn't. Still funny nonetheless.
At night, you may converse with your fellow Mafia members privately.
You can prank someone at night, tampering with their night result.
Their real night result will be overwritten with your fake one.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
Framer
Framer
You are a Framer.
Your alignment is Mafia Deception.
Your teammates are [x].
At night, you may converse with your fellow Mafia members privately.
You can frame someone at night, changing their investigative results into something else for that night.
Cops will see your framed target as a member of the Mafia for that night.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
You are a Framer.
Your alignment is Mafia Deception.
Your teammates are [x].
At night, you may converse with your fellow Mafia members privately.
You can frame someone at night, changing their investigative results into something else for that night.
Cops will see your framed target as a member of the Mafia for that night.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
Disguiser
Disguiser
You are a Disguiser.
Your alignment is Mafia Deception.
At night, you may converse with your fellow Mafia members privately.
You can steal someone's investigative results for a night.
Cops won't be fooled, but Detectives will be!
Upon death, you will flip as the role of the last person you disguised as.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
You are a Disguiser.
Your alignment is Mafia Deception.
At night, you may converse with your fellow Mafia members privately.
You can steal someone's investigative results for a night.
Cops won't be fooled, but Detectives will be!
Upon death, you will flip as the role of the last person you disguised as.
You win with the Mafia.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Bombers.
Neutral Roles
Neutral Killing
Serial Killer
Serial Killer
You are a Serial Killer.
Your alignment is Neutral Killing.
Knife? Check. People to kill? Check.
Each night, you may kill someone. People with night immunity will survive your attack.
You don't like company, and will kill any Escorts that will visit you.
You also hate terrible business talks, and will kill any Solicitors that will visit you.
You are immune to night attacks.
You win with Serial Killers.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill the Mafia.
You must kill Arsonists.
You must kill Bombers.
You are a Serial Killer.
Your alignment is Neutral Killing.
Knife? Check. People to kill? Check.
Each night, you may kill someone. People with night immunity will survive your attack.
You don't like company, and will kill any Escorts that will visit you.
You also hate terrible business talks, and will kill any Solicitors that will visit you.
You are immune to night attacks.
You win with Serial Killers.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill the Mafia.
You must kill Arsonists.
You must kill Bombers.
Arsonist
Arsonist
You are an Arsonist.
Your alignment is Neutral Killing.
Time to burn the whole town. It's a barbecue party for you!
At night, you may choose to douse someone in gasoline. Doused targets appear as an Arsonist to Cops.
You can choose to ignite during the night, incinerating all of your targets.
You can ignite your fellow Arsonist's douses, but you can't ignite the targets of a Firebrand.
You are immune to dousing.
You are also immune to night attacks.
You win with Arsonists.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Bombers.
You are an Arsonist.
Your alignment is Neutral Killing.
Time to burn the whole town. It's a barbecue party for you!
At night, you may choose to douse someone in gasoline. Doused targets appear as an Arsonist to Cops.
You can choose to ignite during the night, incinerating all of your targets.
You can ignite your fellow Arsonist's douses, but you can't ignite the targets of a Firebrand.
You are immune to dousing.
You are also immune to night attacks.
You win with Arsonists.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Bombers.
Bomber
Bomber
You are a Bomber.
Your alignment is Neutral Killing.
You had enough of the world's trash. You'll end them all.
At night, you may plant a fuse on a player at night.
If your target dies, the fuse will set off.
Once the fuse has set off, there will be a three-day timer before the bomb explodes.
The only way to defuse the bomb is to lynch or execute the bomber.
You are night immune.
You win with Bombers
You must kill the Town.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Survivors.
You are a Bomber.
Your alignment is Neutral Killing.
You had enough of the world's trash. You'll end them all.
At night, you may plant a fuse on a player at night.
If your target dies, the fuse will set off.
Once the fuse has set off, there will be a three-day timer before the bomb explodes.
The only way to defuse the bomb is to lynch or execute the bomber.
You are night immune.
You win with Bombers
You must kill the Town.
You must kill the Mafia.
You must kill Serial Killers.
You must kill Arsonists.
You must kill Witches.
You must kill Necromancers.
You must kill Survivors.
Neutral Evil
Witch
Witch
Your are a Witch.
Your alignment is Neutral Evil.
Eye of newts, a lock of horse hair, and some cinnamon! Wait, this isn't a weird cake recipe.
Every night you can control someone to forcefully visit another person at night.
Should your target have a night action, you will force their night action to that person as well.
You don't understand how the Transporter works, rendering the Transporter immune to your antics.
Your fellow Witches cannot control you. You can't fight fire with fire.
You have a magical barrier that prevents you from being attacked or doused once.
Your target will know that you controlled them.
You must be alive when an evil faction wins to win yourself.
You win with the Mafia.
You win with Serial Killers.
You win with Arsonists.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Bombers.
Your are a Witch.
Your alignment is Neutral Evil.
Eye of newts, a lock of horse hair, and some cinnamon! Wait, this isn't a weird cake recipe.
Every night you can control someone to forcefully visit another person at night.
Should your target have a night action, you will force their night action to that person as well.
You don't understand how the Transporter works, rendering the Transporter immune to your antics.
Your fellow Witches cannot control you. You can't fight fire with fire.
You have a magical barrier that prevents you from being attacked or doused once.
Your target will know that you controlled them.
You must be alive when an evil faction wins to win yourself.
You win with the Mafia.
You win with Serial Killers.
You win with Arsonists.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Bombers.
Necromancer
Necromancer
You are a Necromancer.
Your alignment is Neutral Evil.
You're like a Witch, but you focus more on the dead. At least you're the life of the party!
At night, you may choose to steal an ability from a dead player, possibly using it to a living player.
You cannot steal killing abilities, you're not for killing.
If a Lookout sees you using an ability, they will instead see the dead player performing it. Weird!
The Witches' spell doesn't work on you, making you immune to their antics.
You may not steal from the same dead player twice each game.
You have a magical barrier that protects you from an attack or dousing once.
You have no idea how bombs work, thus you are going against it.
You win with the Mafia.
You win with Serial Killers.
You win with Arsonists.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Bombers.
You are a Necromancer.
Your alignment is Neutral Evil.
You're like a Witch, but you focus more on the dead. At least you're the life of the party!
At night, you may choose to steal an ability from a dead player, possibly using it to a living player.
You cannot steal killing abilities, you're not for killing.
If a Lookout sees you using an ability, they will instead see the dead player performing it. Weird!
The Witches' spell doesn't work on you, making you immune to their antics.
You may not steal from the same dead player twice each game.
You have a magical barrier that protects you from an attack or dousing once.
You have no idea how bombs work, thus you are going against it.
You win with the Mafia.
You win with Serial Killers.
You win with Arsonists.
You win with Witches.
You win with Necromancers.
You win with Survivors.
You must kill the Town.
You must kill Bombers.
Djinn
Djinn
You are the Djinn.
Your alignment is Neutral Evil.
Your role is unique.
Three wishes? You wish! You don't grant wishes, you ruin them! At least, you make them profitable.
Each phase (both day and night) you may secretly choose a player.
You are to give a question with two responses; one the right response and the other will be the incorrect response.
The responses doesn't have to make sense nor have to be truthful.
If your target chooses the right response, nothing happens.
If your target chooses the incorrect response, they will be cursed to death.
If a cursed player dies, other cursed players will die as well.
You are night immune.
You must curse at least [x] players to win.
You will die after cursing enough players, signaling everyone that you already won.
You are the Djinn.
Your alignment is Neutral Evil.
Your role is unique.
Three wishes? You wish! You don't grant wishes, you ruin them! At least, you make them profitable.
Each phase (both day and night) you may secretly choose a player.
You are to give a question with two responses; one the right response and the other will be the incorrect response.
The responses doesn't have to make sense nor have to be truthful.
If your target chooses the right response, nothing happens.
If your target chooses the incorrect response, they will be cursed to death.
If a cursed player dies, other cursed players will die as well.
You are night immune.
You must curse at least [x] players to win.
You will die after cursing enough players, signaling everyone that you already won.
Neutral Benign
Survivor
Survivor
You are a Survivor.
Your alignment is Neutral Benign.
You just try to live your life in peace, surviving whatever happens.
Mafia wins? You don't care.
The Arsonist wins? You don't care either.
You just don't want the Bomber to win.
Each night you may choose to wear a protective vest.
The vest will protect you from any attack.
You have four vests.
You win if you survive until the end of the game.
You must kill the Bomber.
You are a Survivor.
Your alignment is Neutral Benign.
You just try to live your life in peace, surviving whatever happens.
Mafia wins? You don't care.
The Arsonist wins? You don't care either.
You just don't want the Bomber to win.
Each night you may choose to wear a protective vest.
The vest will protect you from any attack.
You have four vests.
You win if you survive until the end of the game.
You must kill the Bomber.
Amnesiac
Amnesiac
You are an Amnesiac.
Your alignment is Neutral Benign.
Who are you? You don't remember. All you know is that you survived a polytrauma. How miraculous.
At night, you may choose to remember that you are like a dead player.
You cannot remember unique roles.
Should you die the night you chose to remember someone, you will still remember their role.
You must remember a role to have a shot at winning.
You are an Amnesiac.
Your alignment is Neutral Benign.
Who are you? You don't remember. All you know is that you survived a polytrauma. How miraculous.
At night, you may choose to remember that you are like a dead player.
You cannot remember unique roles.
Should you die the night you chose to remember someone, you will still remember their role.
You must remember a role to have a shot at winning.
Kind Spirit
Kind Spirit
You are a Kind Spirit.
Your alignment is Neutral Benign.
You have no purpose to still live, yet you are still kind to the core.
You have no special ability while alive.
If you are killed by someone, you will serve them in the afterlife.
If you are lynched, you can choose from the voters who to serve.
Your role won't be revealed to the public.
Upon death, you will have a special communication with your master.
You can act as a double, copying what they could do.
If your master is a Citizen, you will act as a Lookout on them, seeing whoever visited them every night.
However, you cannot perform a killing. That's weird for a spirit to perform.
You will win if your master wins.
You are a Kind Spirit.
Your alignment is Neutral Benign.
You have no purpose to still live, yet you are still kind to the core.
You have no special ability while alive.
If you are killed by someone, you will serve them in the afterlife.
If you are lynched, you can choose from the voters who to serve.
Your role won't be revealed to the public.
Upon death, you will have a special communication with your master.
You can act as a double, copying what they could do.
If your master is a Citizen, you will act as a Lookout on them, seeing whoever visited them every night.
However, you cannot perform a killing. That's weird for a spirit to perform.
You will win if your master wins.
Vengeful Spirit
Vengeful Spirit
You are a Vengeful Spirit.
Your alignment is Neutral Benign.
You have no purpose to still live, but you are still holding grudges against the living.
You have no special ability while alive.
If you are killed by someone, you will kill them.
If you are lynched, you will kill the last person who voted for you.
Your role won't be revealed to the public.
Once dead, you will be against the person you killed.
You can then choose anyone to serve.
You can act as a double of your master, so you can copy their ability to use on someone.
You can't kill when you're dead. You already did your revenge.
If your master is a Citizen, you will act as a Lookout on them, seeing whoever visited them every night.
To win, you must let the person you killed lose.
You are a Vengeful Spirit.
Your alignment is Neutral Benign.
You have no purpose to still live, but you are still holding grudges against the living.
You have no special ability while alive.
If you are killed by someone, you will kill them.
If you are lynched, you will kill the last person who voted for you.
Your role won't be revealed to the public.
Once dead, you will be against the person you killed.
You can then choose anyone to serve.
You can act as a double of your master, so you can copy their ability to use on someone.
You can't kill when you're dead. You already did your revenge.
If your master is a Citizen, you will act as a Lookout on them, seeing whoever visited them every night.
To win, you must let the person you killed lose.